![]() ![]() There’s also a charming and chipper soundtrack here that helps sell the cutesy and fun aesthetic the game is going for and in a lovely touch, you can choose in certain modes to swap the background music to that of any previous Jikkyou title. There’s clearly been a lot of care put into crafting 2014. ![]() MyLife mode includes a 3D city map you can explore rather than a menu which although basic was utterly charming, while each of the modes containing story contained plenty of in-engine conversation scenes that were like something out of a comedy anime and were plenty charming. Yet for every trip up or older element like this, there was something new that impressed me. ![]() I got the feeling that this is a game that’s been built on over a decade or so, rather than something new for Vita. I also found that, in general (and aside from the main menu), the menus in the game felt quite archaic, featuring lots of nice artwork but difficult to read text laid over them (this is separate to the fact that it’s in Japanese!). There are occasional issues, such as some of the stadiums having really low-quality grass textures that just looks like a flat green square rather than an actual field. You’ll see a full field of players waiting to catch you out who scuffle around as they line up the catches and there’s little touches like base runners itching to get moving as you’re batting (or pitching) or the background screen lighting up with different adverts. While crowds are somewhere between fully 3D and repeating jpegs (which move at a notably low framerate) they give a nice atmosphere as they chant and jump as home runs are thrown. In the stadiums, graphics are generally great. You’re able to customise them to a degree, but generally you’ll have a cap and jersey wearing man as your playable character. They’re limbless like Rayman with big heads and barely have any features, but things like their expressive anime eyes going crossed when they miss the ball or wincing in pain when they get accidentally struck with the ball make them absolutely charming. So the character designs have to be a large part of the appeal here, as they’re kind of like super-deformed Mii’s (as in the avatars from the Wii console). ![]() With its cutesy character designs and vibrant palette, Jikkyou on Vita is a visual treat that – for the most part – gets all the behind-the-scenes technical stuff right too. These are things like competing in the junior league and while they use the same time management aspects as MyLife, there’s much more of a plot focus here as you bond with your teammates and interact with a variety of quirky characters along the way.Īgain, nothing special, but it does have the added bonus of allowing you to raise the stats of a custom character that you can then use in the other modes – so it’s story with a practical purpose. Success Mode meanwhile gives you a number of different scenarios and tasks you with achieving your goals in these over a number of months. It’s nothing substantial, but great to see included all the same. You’ll get feedback from the coach between matches and form rivalries with opposing teams. This is platyed out through a calendar system where you choose your activities and there’s loads to do – from raising your stats to shopping in the city. In MyLife, you create a custom character who you guide through the ranks of the Nippon Pro Baseball leagues, from getting drafted to hitting the winning runs to end the season. While it doesn’t include a story per se, Jikkyou does have two different modes that contain a narrative – MyLife and Success. The Japanese version of the title is 実況パワフルプロ野球 2014)Ĭutesy baseball sim that nails the core gameplay (stolen from its more realistic brother) while adding some superb RPG modes which make this one of the best sports games on Vita. (AKA Jikkyou Powerful Pro Baseball 2014, Jikkyo Powerful Pro Baseball 2014 or Power Pros 2014. ![]()
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